The 5-step journey to reAlizing your creative potential
Have you always wanted to be creative, make games, or start a company? Do you find yourself getting stalled and not knowing where to start? Do you get stuck half-way through and give up? Don't worry, you are in good company! I wrote this book to break down the creative process in a simple step-by-step way that busts through creative blocks and gets you living out your creative dreams in no time!
1. Learn the Basics of Creativity
This is where you learn to master the magic of the human mind: Creativity.
Everyday we think up wild new ideas and dream of manifesting them in the real world. With the right structure, it is completely possible to bring those ideas to life, whether it's a new game, company, or anything else you dream up.
2. Master The Core Design Loop
The Core Design Loop is the secret used by successful designers.
You'll be taught, step-by-step, how to master the Core Design Loop and why it is the most important part of transforming an idea into reality.
3. Refine Your Designs
As you iterate on your design, you will learn how to shift your focus so you don't waste time and get hung up on the wrong things.
This is where you'll get uncomfortable as you choose what to keep, what to fix, and what to throw out. It's a big challenge with fantastic rewards.
4. Build Your Vision
Once you have a great design, what's next?
You will learn the steps of getting your project prototyped, produced, and published to get your game in the player's hands. This is where you start to see your dream realized.
5. Make Money and Create More!
Creativity doesn't have to be a hobby.
By the end of this book, you'll learn how to carve a clear path to making money from your designs, building a lifestyle and thinking clearly and strategically, just like a game designer.
Have You Ever Dreamed Of Designing, Creating, And Publishing Your Own Games?
Join the Think Like A Game Designer Mastery Course
If you are anything like me, you love the idea of making awesome games to share with the world.
But starting down that creative path can be tough, and you probably don’t have time to waste making big mistakes that could cost thousands of dollars and hold your game back for years.
That's why, after a 20-year career in game design, a game design book, and a game design podcast, I've decided to create this course.
The Think Like A Game Designer Mastery Course is a simple and effective way to learn game design.
This course will not just help you learn to bring your game to life, but teach you to take the first steps toward a career in game design. We even offer opportunities to pitch your game to some of the biggest names in publishing.
The Think Like A Game Designer Mastery Course is a step-by-step approach to game design that will give you the confidence to create your game and the knowledge to sidestep the design mistakes that every new designer makes.
This course is designed to transform you from a person with games on the brain to games on the table.
I'll show you how to come up with ideas, iterate on your design, prototype on the cheap, effectively playtest, and finally, get your game published.
— Justin Gary
Lessons from world class designers
In the Think Like a Game Designer Podcast, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
Here are a few guest designers we’ve had on the podcast:
Richard Garfield (Magic: The Gathering, Roborally)
Ben Brode (Marvel Snap!)
Elizabeth Hargrave (Wingspan, Mariposas)
Jordan Weisman (Shadowrun, Battletech)
Isaac Childres (Gloomhaven, Frosthaven)
Eric Lang (Bloodrage, Rising Sun)
Monte Cook (Numenera, Dungeons & Dragons)
About Justin Gary
Justin Gary is an award-winning game designer, entrepreneur, and professional speaker. He started his career in gaming at the age of seventeen when he won the Magic: The Gathering US National Championships. He went on to play Magic professionally for several years, winning a Grand Prix, Pro Tour, and World Championship along the way. Justin started designing games working on the Vs. System trading card game and went on to lead-design the DC Comics: Infinite Crisis set. Afterwards, he created The World of Warcraft Miniatures Game before starting his own company, Gary Games, in 2010, which released its hit deck-building game Ascension that year.
Today, Justin designs games, consults, and runs multiple successful companies from his home in San Diego, California.